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The wide range of colors used creates a vibrant landscape and looks amazing when battling tons of magic-wielding monsters. Simply put, the art design and animation look smooth. There are no longer any grid squares or slots for gear, just a 50-item carry limit for your person. It’s completely redone and designed for the Xbox and works as it should. One of the worries I had in the transition, was the UI. It’s a good to feel those effects in addition to the sound. Included is controller rumble effects for heartbeats when you have low health, quakes, and strikes. For reference, on PC/Mac you click where you want your character to go and who to attack, and what to pick up. The major difference and improvement to Torchlight has been direct control of your character. The camera stays locked in a certain position where it can never get in the way. The right stick can be used to zoom in and out, but not around. Your view of the action is in the isometric view. You don’t have to do it right away, but you could start another side-quest that may have a reward you may now meet the requirements of. Once a quest has been completed, you may use Town Portal scrolls to go back and complete the quest to gain an item and also sell some of your loot. You can have many active quests at any time. Quests are acquired in the Torchlight city hub. Skill points are given per Level and Fame Level that give you passive and active abilities and spells. As you level up, you’ll be given attribute points to invest into Strength, Dexterity, Defense, and Intelligence. Attack is mapped to the X button and you can assign spells to the triggers and Y and B face buttons. You’ll fight through Ruins, Mines, Caverns, and even a Prison – with a few other surprises along the way.Ĭombat is in real-time. Every dungeon is randomized, so the layout you play on will likely never be the same. As you battle downward deeper into the dungeon/mines, every 5 levels is a new tile set and is vastly different from the last. If you ever played Diablo, you’ll be familiar with the way Torchlight plays, which is a “one town, one dungeon” system. The rest is for you to uncover and explore. You meet Syl and Brink where the creatures have reached the surface and must help push them back underground back to the reveal the source and who is behind it. The story is unchanged you arrive in Torchlight to help fight the blight that is cursing the town. You can view the ethereal former character at the character select screen. There is no save file you can load back up. The toggle I mentioned is a Hardcore mode. For Diablo or even returning Torchlight veterans, you should AT LEAST start on Normal, but I recommend the Hard difficulty. There are 4 difficulties and a toggle for each difficulty: Easy, Normal, Hard, and Very Hard. After you assign a name for your Pet, you decide on difficulty. Pets can be sent into town to sell your gear for money while you continue fighting and looting in the dungeons. You can choose between a Dog/Wolf, Lynx/Cat, and a new exclusive pet just for XBLA, the Chakawary – which was seen in the Torchlight II announcement trailer ( for PC). Pets are companions that will fight and loot with you through the dungeons of Torchlight. Once you give your character a name, you can move onto a Pet. You get three templates to choose from: Destroyer (male, melee class), Alchemist (male, mage class), and Vanquisher (female, ranged class). Notice I didn’t say customization, because there isn’t much. And for good reason, Runic Games was formed by Max Schaefer and Erich Schaefer – the original creators of Diablo.īefore you begin your journey, you start at the character creation screen.
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Torchlight for the Xbox Live Arcade is an in-depth, addictive, action RPG that you haven’t seen since the likes of Diablo. If you’re returning or just coming into Torchlight for the first time, enjoy your stay – you’ll be here awhile.
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To read my PC review of Torchlight for comparison or as a companion, go here